Rules

1.
All entries must abide by Florida traffic laws. Safety comes first! Waiver must be signed in order to participate. More than one entry per VEHICLE will be permitted. More than one entry per person will be permitted. The “Participant” of an entry shall be the individual who signs the waiver on the entry form. Tampering (for any reason) of the Tally Sheet will result in disqualification and forfeiture of entry fees. 

2.
Participants will pick up the registration packet with Tally Sheet and map to the first stop. At each poker stop, one card will be drawn from a bag containing one full playing card deck (52 cards) without jokers. The Conga Run Event Staff will place a unique stamp on the Tally Sheet for the rank and suit of the card drawn. The playing card will be returned to the bag. Participants must draw an additional card if an identical card from Tally Sheet is drawn. No duplicate cards can be used. If playing MORE than one hand, the participant must present the appropriate Tally Sheet to be marked BEFORE each card is drawn. The Participants will be given a map showing the route to the next poker stop.

3.
One card must be drawn from each of the 5 poker stops (NO EXCEPTIONS!) 5 cards needed to be considered for prizes. 1st card will be drawn by Participant during registration. 2nd, 3rd and 4th cards will be drawn at different poker stops where maps will be given for the next location. 5th card is drawn at the last poker stop before turning in the Tally Sheet, Participants will be given the opportunity to purchase additional cards for $5 each up to 5 cards. The card will be drawn from a bag the same as the poker stops and recorded by Event Staff. The best 5 cards will be used from the Tally Sheet for ranking.

4.
The Conga Run route must be completed in 2 hours 30 minutes including stops. We encourage you to take your time, take pictures and enjoy the drive. Route is estimated to take approximately 1 hour and 30 minutes. Any Participant who is not in line for check-in at the last stop by 2:30 p.m. will forfeit their entry fee. NO EXCEPTIONS! All prizes will be awarded after the completion of the Conga Run. 

5.
The following rules will be used to rank the completed Tally Sheets. Prizes will be awarded to the three best hands and the worst hand. In case of a tie, there will be a draw for High Card to determine the winner. All decisions of the judges are FINAL!




Standard Poker Hand Ranking

There are 52 cards in the pack, and the ranking of the individual cards, from high to low, is ace, king, queen, jack, 10, 9, 8, 7, 6, 5, 4, 3, 2. There is no ranking between the suits - so for example the king of hearts and the king of spades are equal. A poker hand consists of five cards. The categories of hand, from highest to lowest, are listed below. Any hand in a higher category beats any hand in a lower category (so for example any three of a kind beats any two pairs). Between hands in the same category the rank of the individual cards decides which is better, as described in more detail below. In the instance where the Participant has purchased an additional card and selects five to form a poker hand, the remaining cards do not play any part in the ranking. Poker ranks are always based on five cards only.

1.
Royal Flush

This is the highest poker hand. It consists of ace, king, queen, jack, ten, all in the same suit. As all suits are equal, all royal flushes are equal.

2.
Straight Flush

Five cards of the same suit in sequence - such as J-10-9-8-7. Between two straight flushes, the one containing the higher top card is higher. An ace can be counted as low, so 5-4-3-2-A is a straight flush, but its top card is the five, not the ace, so it is the lowest type of straight flush. The cards cannot “turn the corner”: 4-3-2-A-K is not valid.

3.
Four of a Kind

Four cards of the same rank - such as four queens. The fifth card can be anything. This combination is sometimes known as “quads”, and in some parts of Europe it is called a “poker”, though this term for it is unknown in English. Between two fours of a kind, the one with the higher set of four cards is higher - so 3-3-3-3-A is beaten by 4-4-4-4-2. It can’t happen in standard poker, but if in some other game you need to compare two fours of a kind where the sets of four cards are of the same rank, then the one with the higher fifth card is better.

4.
Full House

This consists of three cards of one rank and two cards of another rank - for example three sevens and two tens (colloquially known as “sevens full” or more specifically “sevens on tens”). When comparing full houses, the rank of the three cards determines which is higher. For example 9-9-9-4-4 beats 8-8-8-A-A. If the threes of a kind were equal, the rank of the pairs would decide.

5.
Flush

Five cards of the same suit. When comparing two flushes, the highest card determines which is higher. If the highest cards are equal then the second highest card is compared; if those are equal too, then the third highest card, and so on. For example K-J-9-3-2 beats K-J-7-6-5 because the nine beats the seven.

6.
Straight

Five cards of mixed suits in sequence - for example Q-J-10-9-8. When comparing two sequences, the one with the higher ranking top card is better. Ace can count high or low in a straight, but not both at once, so A-K-Q-J-10 and 5-4-3-2-A are valid straights, but 2-A-K-Q-J is not. 5-4-3-2-A is the lowest kind of straight, the top card being the five.

7.
Three of a Kind

Three cards of the same rank plus two other cards. This combination is also known as Triplets or Trips. When comparing two threes of a kind the hand in which the three equal cards are of higher rank is better. So for example 5-5-5-3-2 beats 4-4-4-K-Q. If you have to compare two threes of a kind where the sets of three are of equal rank, then the higher of the two remaining cards in each hand are compared, and if those are equal, the lower odd card is compared.

8.
Two Pairs

A pair is two cards of equal rank. In a hand with two pairs, the two pairs are of different ranks (otherwise you would have four of a kind), and there is an odd card to make the hand up to five cards. When comparing hands with two pairs, the hand with the highest pair wins, irrespective of the rank of the other cards - so J-J-2-2-4 beats 10-10-9-9-8 because the jacks beat the tens. If the higher pairs are equal, the lower pairs are compared, so that for example 8-8-6-6-3 beats 8-8-5-5-K. Finally, if both pairs are the same, the odd cards are compared, so Q-Q-5-5-8 beats Q-Q-5-5-4.

9.
Pair

A hand with two cards of equal rank and three other cards which do not match these or each other. When comparing two such hands, the hand with the higher pair is better - so for example 6-6-4-3-2 beats 5-5-A-K-Q. If the pairs are equal, compare the highest ranking odd cards from each hand; if these are equal compare the second highest odd card, and if these are equal too compare the lowest odd cards. So J-J-A-9-3 beats J-J-A-8-7 because the 9 beats the 8.

10.
High Card

Five cards which do not form any of the combinations listed above. When comparing two such hands, the one with the better highest card wins. If the highest cards are equal the second cards are compared; if they are equal too the third cards are compared, and so on. So A-J-9-5-3 beats A-10-9-6-4 because the jack beats the ten.